Hi! I’m a motion designer and versatile 3D generalist with production experience across a variety of industries and roles.
Having worked professionally across multiple disciplines within design and digital media, I’m able to bring together a wide range of skills and experiences to create visuals that define brands, describe new worlds, and tell bigger stories.
SOFTWARE: Cinema 4D, Houdini, Maya, Zbrush, Substance Painter/Designer, Nuke, Resolve, and all the relevant Adobe stuff, I’m constantly pushing my skillset into new territory but always bringing it all back home to create content that engages and works. I do a bit of scripting, as well, leveraging Vex (Houdini), MEL (Maya), and Python (project pipeline tools) to standardize project structures and speed up repetitive tasks.
motion reel
KEYFRAMES
Projects from my time at Foster+Partners, Google, The Hut Group, Fuse TV, BlockFi, Schrodinger, and freelance.
Schrodinger About Us
Schrodinger needed a short video to tell the story of the company.
The world of molecular simulation software can be a difficult place to describe to someone who doesn’t understand it, but we set out to do just that. We wanted to tell it by showing the people who work there and by representing complicated concepts with representative renders, so I shot, edited, and rendered the script provided by the company.
New Coin Announcements
At BlockFi, we were constantly refreshing the available coins on the platform and with each refresh, communication across social was accompanied by design and animation.
The animations need to render fast and be easily change-able at the last minute (adding and removing coins based on feedback from legal up to day-of launches). The videos and stills featured prominently for each launch announcement across every social channel, making them feel like an event to drive user action, but also serving to inform.
THG.COM REBRAND
The Hut Group wanted to completely rebrand before going public.
Working in tandem with the directly with the creative director, I handled all phases of production on the launch video which was to headline the home page. I took on every phase: storyboarding/lookdev to modeling/texturing to lighting to editing/mixing the final piece, receiving feedback and direction along the way from all stakeholders.
The project was an important one for the future of the entire organization and launch was set in stone, so we kept team small for clear communication (just me and the creative director) and the process fast (daily renders and edit reviews with playblasts).
FINAL ANIMATION:
GDD India 2017
Google Developer Days 2017 was the largest event Google had ever hosted in India and they needed an exciting, fresh, on-brand animation to kick off the event.
I created this opening animation which was to be played on a 40X10 foot screen and lead into the first keynote speaker. The goal was to energize the attendees, establish the brand/event visuals, and set the celebratory tone for the week.
The process for this animation as the 3D designer was that I received a cache of 2D vector art that had been designed for the event fabrications and based everything off of that: story, tone, 3D geometry.
FINAL ANIMATION:
ARCHITECTURAL VISUALIZATIONS
At Foster+Partners, my job was to communicate directly with architects and translate the concepts of their proposed structures into visually appealing and understandable animations.
The architect’s team and I would work through the concept together, then I would come up with a style based on the target pitch’s persona, adapting to industry conventions and cultural norms based on the locale.
IN-BETWEENS
Here’s a bunch of images and animations from projects that fill in some of the gaps left above to give you an idea of my range of style and technical ability.
OVERSHOOTS
Personal projects: these projects lean heavier into character animation and environment design, but everything I do is an extension of everything I’ve learned through my design work and feeds back into that, giving my work a clearer voice and defining more efficient processes/techniques.
HITTING ‘RENDER’…
Thanks for checking out my work. Please reach out!